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Objects tracked appear too far

Hi,

I tested the Hololens example and is normal all tracks objects appearing 2 or 3 meters far?

ImageTarget start position : 0,0,0 and the child object position: 0,0,0

And always appear extreme too far.

This is a bug? or need an special configuration / trick ?

 

P.D: Unity version 5.6 and sdk 6.2.10

Greetings.-

Hello,

Not sure I completely understand your question, but for all see-through eyewear experiences it is critical that the size of the printed target matches *exactly* the target dimensions (width and height) that appear in the Unity Editor Inspector for the ImageTarget prefab.

onsterion

Fri, 05/05/2017 - 22:06

In reply to by medabit

Hi,

 

Thanks, this resolved the problem.

 

 

Greetings.-