Hi,
I am trying to run sample for hololens provided with beta version. I am able to generate solution correctly and run it from Visual studio in My hololens.
But I am not able to see anything after splash having "Made with Unity" screen. I am getting below logs in visual studio:
StartVuforia
(Filename: C:\buildslave\unity\build\artifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)
Creating a Null Camera Configuration (Check for reflection)
(Filename: C:\buildslave\unity\build\artifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 303.Operation took 39.156471 ms.
System memory in use: 15.9 MB.
Trackable stones lost
(Filename: C:\buildslave\unity\build\artifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)
Trackable chips lost
(Filename: C:\buildslave\unity\build\artifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)
Is there something wrong configured or am i missing something? Also I am not able to find any hint how it will show something above any object should I have to take print of that tea pots or stone and place in front of hololens?
Did you get this issue solved?