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Sample not working

Hi,

 

I am trying to run sample for hololens provided with beta version. I am able to generate solution correctly and run it from Visual studio in My hololens.

But I am not able to see anything after splash having "Made with Unity" screen. I am getting below logs in visual studio:

StartVuforia (Filename: C:\buildslave\unity\build\artifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)

Creating a Null Camera Configuration (Check for reflection) (Filename: C:\buildslave\unity\build\artifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 303.Operation took 39.156471 ms.

System memory in use: 15.9 MB.

Trackable stones lost (Filename: C:\buildslave\unity\build\artifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)

Trackable chips lost (Filename: C:\buildslave\unity\build\artifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)

 

Is there something wrong configured or am i missing something? Also I am not able to find any hint how it will show something above any object should I have to take print of that tea pots or stone and place in front of hololens?

 

borvanbeers

Thu, 02/02/2017 - 13:19

Hi chirag03051989,

 

Did you manage to get this working?

 

I'm running into the same issue, any help would be greatly appreciated!

 

Kind regards

I have the same issue. "Creating a Null Camera Configuration (Check for reflection). Can someone from Vuforia please comment on what this otherwise pointless message means? Thank you.

SteveLillis

Wed, 07/19/2017 - 12:44

I also need to know why I'm getting "Null camera" instead of "Mono camera" (which is what most other people who's samples work, get.  Any answer to this?