Hi,
I am trying to run sample for hololens provided with beta version. I am able to generate solution correctly and run it from Visual studio in My hololens.
But I am not able to see anything after splash having "Made with Unity" screen. I am getting below logs in visual studio:
StartVuforia (Filename: C:\buildslave\unity\build\artifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)
Creating a Null Camera Configuration (Check for reflection) (Filename: C:\buildslave\unity\build\artifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 303.Operation took 39.156471 ms.
System memory in use: 15.9 MB.
Trackable stones lost (Filename: C:\buildslave\unity\build\artifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)
Trackable chips lost (Filename: C:\buildslave\unity\build\artifacts/generated/Metro/runtime/UnityEngineDebugBindings.gen.cpp Line: 45)
Is there something wrong configured or am i missing something? Also I am not able to find any hint how it will show something above any object should I have to take print of that tea pots or stone and place in front of hololens?
Hi chirag03051989,
Hi chirag03051989,
Did you manage to get this working?
I'm running into the same issue, any help would be greatly appreciated!
Kind regards
I have the same issue.
I have the same issue. "Creating a Null Camera Configuration (Check for reflection). Can someone from Vuforia please comment on what this otherwise pointless message means? Thank you.
I also need to know why I'm
I also need to know why I'm getting "Null camera" instead of "Mono camera" (which is what most other people who's samples work, get. Any answer to this?
Did you get this issue solved
Did you get this issue solved?