Hi! I'm developing an AR application for HoloLens V2 using vuforia multi-targets in Unity. It expects the visualization of multiple holograms, to do that I've assigned the various gameobjects as child of the correspondent multi-target. When I launch the app on the HoloLens, I've noticed some pronunced oscillations in those holograms that hold a transparent material (A-channel = 125) while the opaque ones seem more stable.
So I would ask:
1- Transparency of the material can introduce this effect or is it only my wrong impression?
2- If it is right what I've noticed, how can I fix this problem?