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StereoRendering example

November 17, 2016 - 1:09pm #1

In the newly released StereoRendering sample from 6.1.17 version of SDK I see tea pots upside-down through HoloLens but in the project pots are positioned normally on the image targets. Why is that? In the HoloLens sample I see tea pots normally through HoloLens.

StereoRendering example

November 17, 2016 - 6:24pm #2

Ops, seems Unity StereoRendering sample is not meant for HoloLens. But it is interesting that it works but with upside-down augmentation :-)

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