Topic has a solution and is locked
Log in or register to post comments

TextReco does not work on Hololens

January 4, 2017 - 12:56pm #1
Topic solved

Hello:

 

I ran the TextReco example and build it for the Android platform first, and it works fine on my smart phone.

 

Then I change the key from a mobile Unity key to eyewear key and built for Windows 10, it built fine and I run it my the hololens, it initializes and the "UNITY" logo shows up and disappear, I assume the app initializes and then I look around, but the app is not recognize any words in the field of view (unlike the Android app, which puts blocks around detect single words and compound words.

 

Anybody knows  why it does not work?

 

Ming Qian

TextReco does not work on Hololens

January 9, 2017 - 9:13am #3

Never mind, I figured it out.  It is just a regular camera.

 

Ming

TextReco does not work on Hololens

January 7, 2017 - 5:45pm #2

I run the hololens sample (teapots on top of textreco) successfully.  

My understanding is that to make the textreco example works on hololens, I need to bind the ARCemera to the Hololens scene camera.  To do that I have to have the Prefab "HoloLensCamera", is that available somewhere?

 

Ming Qian

Log in or register to post comments