We are trying to implement Vuforia tracking in an Hololens application (we already developed working Hololens and mobile Vuforia application, but not using both technologies).
Using the latest Unity 5.6.1f1 and the HoloLens sample project from vuforia-samples-eyewear-unity-6-2-10 we are having some serious tracking problems. The object is rotated in the wrong axis, and moving the target image causes the object to translate in the wrong directions. Looking up or down causes the object to follow the camera as well (this issue is not present when looking left or right).
We searched the forum and implemented some solutions to problems similar to our one, but without success:
- Match the print size of the physical target to the ImageTargetBehaviour's size (printout is 24 x 17 cm, size is 0.24 x 0.17)
- Make sure the orientation is set to LandscapeLeft (this is forced on when using HoloLens' VR support anyway).
Extended tracking is turned on. We tried building another project from scratch following the Getting Started guide for the HoloLens, but we end up seeing the same bugs.