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Unity UI specific?

November 11, 2016 - 9:31am #1

Hello,

Has somebody tried Unity UI stuff to make augmentation interactive in HoloLens? If yes then could you please share specifics? I'm porting some of my projects from Android to HoloLens. It has UI dialogs with buttons etc. From HoloLens sample app I figured out how to add gaze cursor and process tap gesture. It works fine. But I have difficulties with showing those dialogs. Original project has Rendering Mode of  Canvas as Screen Space - Overlay. I have changed it to be World Space and updated Canvas to be aligned with the scene. But dialogs are not showed up. 

Unity UI specific?

April 3, 2017 - 8:53am #3

I suggest you change the traditional touch button to gazr-based button

Unity UI specific?

November 29, 2016 - 3:06am #2

Goto the Unity forum into the Hololens group. I remember reading some advice about UI there.

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