I am attempting to integrate Vuforia image and model tracking into Unreal Engine 4.26 through their third-party library plugin system but have run into problems when initializing the Vuforia camera. Currently the code I have successfully sets up:
- Vuforia parameters and initialization
- Device, Object and Positional Trackers, and Dataset Activation
The current issue is that on call to Vuforia::CameraDevice::getInstance().init(), the camera fails to initialize.
Our code for the plugin can be found publicly at this repository:
For anyone interested in making Vuforia work in UE targeting the Hololens, please reach out and reply. Anyone is welcome to contribute!