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Unreal Engine Hololens

June 3, 2021 - 11:36am #1

Hello guys,

I am attempting to integrate Vuforia image and model tracking into Unreal Engine 4.26 through their third-party library plugin system but have run into problems when initializing the Vuforia camera. Currently the code I have successfully sets up:

- Vuforia parameters and initialization

- Device, Object and Positional Trackers, and Dataset Activation

The current issue is that on call to Vuforia::CameraDevice::getInstance().init(), the camera fails to initialize.

Our code for the plugin can be found publicly at this repository:


For anyone interested in making Vuforia work in UE targeting the Hololens, please reach out and reply. Anyone is welcome to contribute!


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