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Unsatisfied with Hologram Stability

October 20, 2021 - 5:33am #1


we just made some test on our Holo2 batch using Vuforia last Unity 2020.3 Demo.

As you can see from the Attached zip video file, we found the stability of the Hologram spawned quite unsatisfying.

We used the astronaut.


This makes us think, because our real world Scenario will be a little different.


We plan to use an image as a marker and then spawn a real, real big object (something like 20meters x 20 meters) and we are wondering about stability issues with such a big object with Vuforia.

Edit: i saw some issues with OpenXR. We used only Windows Mixed Reality.


Thanks for clarifying issues and giving us some tips/solutions



Package icon vuforia.stability.mp4_.zip50.11 MB

Unsatisfied with Hologram Stability

October 21, 2021 - 7:25am #2


As initial feedback, please check the size of your printed targets. For optical see-through devices like HoloLens, the printed target must match the dataset's target size exactly, as uploaded to the Target Manager. Recall that the Target Manager works exclusively in the units of meters.


Vuforia Engine Support

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