By maximrouf
on Mon, 04/03/2017 - 18:49
1. After updating project to the new Unity version (5.6) the Y-axis transform on the ObjectTarget is inverted when app is running on Hololens.
This bug can be reproduced in 5.6 Unity + Hololens demo sample.
2. Also we saw, what tracking ObjectTarget was jittering in the near distance (40-50 cm) for no apparent reason, when the target is shifting to the left and right.
But the tracking was fine at long distances (50-120 cm)
This bug can be reproduced in 5.5 Unity + Hololens demo sample.
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Hello,
Thanks very much for the report. I was able to recreate the issue you've observed. I'll update this thread if any new information is available.
Hello,
Hello,
After some investigation, we have found a workaround to the "Y-axis transform on the ObjectTarget is inverted when app is running on Hololens" issue you raised:
Hello,
Hello,
After additional investigation we believe the issue is a Unity bug introduced in 5.6:
https://fogbugz.unity3d.com/default.asp?899019_35ajcff7iq4voloc
Many thanks for your help.
Many thanks for your help.
About second question [ jitter ].. Here is video with reproduce bug.
https://youtu.be/l-_zN8p5XDQ
Hello,
Hello,
Thanks for the helpful video. Can you confirm that Extended Tracking is enabled for the target?
Thanks.
We don't use Extended
We don't use Extended tracking in this demo.
Our settings:
World center mode -> First Target
Camera Device -> MODE_OPTIMIZE_QUALITY
MAX Track Objects -> 1
Video Background -> Disable
Device Tracker -> Disable
Hello,
Hello,
I would suggest doing a performance evaluation with Extended Tracking enabled. This utilizes Vuforia for object recognition, and HoloLens for tracking. I believe you will see a performance improvement.