A few months ago, I created an application for Hololens 1 using a VuMark. It worked very well. I now have to update to Hololens 2. With the Hololens 2 I had a curious problem: in debug mode (I use Unity3D and Visual Studio 2019) everything works, the vuMark is well recognized, but in Release or Master mode the vuMark is not recognized : I have an error "Failed to load data set" and the path to the .xml file.
I don't understand how it can work in debug and not in release.
The other thing is that the Mars VuMark of the Vuforia Sample Core works well in debug and also in release ... That shows that Hololens 2+ Vumark is possible, but I don't understand what's wrong with mine.
I already tried :
- An update of Unity, update of Vuforia, update of Mixed Reality Toolkit.
- Fully regenerate the database (new data base, new license, new account...).
- Using the Mars VuMark example in my application : it's works... remplacing this vuMark with mine again : failed in release/master, works in debug... (and it works in playmode)
Currently I am in the versions:
- Unity 2019.2.19f1
- Vuforia 8.5.9
- Mixed Reality 2.2.0
- Windows 10 sdk 10.0.18362.0
Before I was in 2018.4.2f1 and it didn't work either.
Any idea ?
Thank you very much
(Unfortunately I have no right to show you the SVG of the vumark)