When I walk around the model or through it I see there is like 1 to 2 inches off in Y, X axes. If I look/get back to where I placed the marker the object is perfectly overlaid on the physical object. if I walk or move, I start to see some X or Y off. The distance between the marker and the model is like 15ft. Is there any solution to better overlay the model contant exactlly while I walk or move around that model?
All I am doing is to augment big objects over physical ones. They are identical. So it is easy to figure out if there is any offset issue. Is there another process (ex: to incorporate two markers) to prevent the X Y offsets while we move or walk around the models?
I used Vuforia HoloLens sample 6.2.10. Unity 5.4.