Vuforia SDK Version: 6.0.117 -
Description with steps to reproduce: Using latest Vuforia 6.0.117 and Unity 5.4.1p3
Simple scene with one ImageTarget build on iOS with Xcode 8 leads to amazingly high use of memory on devices.
After installation of the app memory peaks suddenly to over 250mB, drops to around 130mB and once target is scanned and simple sphere is shown memory is constantly going up which after a while causes app crash due to memory use.
On older devices (iPAd Mini 1) app is crashing without even loading the scene. -
Development OS (Mac OS X, Windows, Linux): Mac OS -
Mobile OS and Version: All -
Mobile Device Manufacturer and Model name: iOS devices -
Do the Vuforia Sample Applications show the same behavior?: Yes