You need to implement rotation and translation prior to displaying the image/object, however this is different depending on whether you use OpenGLes 1 or 2. OpenGLes 2 is the new standard.
Have a look at this thread which might give you some more help.
Hi fatih
You need to implement rotation and translation prior to displaying the image/object, however this is different depending on whether you use OpenGLes 1 or 2. OpenGLes 2 is the new standard.
Have a look at this thread which might give you some more help.
https://ar.qualcomm.at/content/how-can-i-draw-more-one-object-opengl-20
N