There is a memory leak at the AR init/deinit methods. Even in the unmodified Vuforia Image Target Sample. It is around 4+MB on every AR init/deinit calls. Is it a known issue? 20 AR screen open and the app has a 100MB leak already :(
4 MB Memory leak with image target
Can you please provide details on how you profiled this memory leak? A few other questions:
- Vuforia version?
- Native? Unity? If Unity, which version of the Editor?
- Android? iOS?
We just release Vuforia 6, so perhaps you can try that version as well.
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