I have a strange problem. I have a very simple scene with just one frame marker. It runs fine in Unity player. However, when I build the project for iOS and then build and deploy in Xcode it throws a run-time error as per attached screenshot. This error occurs before the app is up and running.
The reason it's strange is because if I stop debugging, unplug the iPad and then launch the app, everything is working as expected. So my question is how can I debug it in Xcode if it keeps crashing? BTW this happens even for vuforia sample apps that I can get from the vuforia developer site.
I'm using:
Unity 5.2.1 (Personal edition) on Mac OS X (El Capitan)
Vuforia 5.0.6 package
Xcode 7.1
Deploying to iPad 4th Generation running iOS 8.3 (this is the min version that I must support)