By eskimos
on Fri, 12/20/2013 - 09:37
Hi
I'm a visual artist and I've made a free app to accompany a large wallprint installation. Markers are concealed within the print & activate motion captured performances. The app store has rejected my app because it is 'to simple'. I have added extra menus, link to website - to get markers etc. But it has been rejected again, '..limited set of features'. As the app has a rather mesmeric effect on viewers I think its rather wonderful. Does anyone have any good ideas/experience??. I realise Apple will not reconginse the validity or concept of art....but im not sure if the best way forward is to add, I dont know, stock market price tickers or whatever...
App rejected '..too simple'
There have been a few instances of this where Apple has rejected certain apps because they offer too limited experience.
One of the things they seem to have pointed out is that users need to be able to have an experience without printing out an ARtarget.
App rejected '..too simple'
Thanks for the reply. I have made a video - and sent to apple - a little tricky because the exhibition isnt installed yet and opens in Jan.
App rejected '..too simple'
then what is the point of the AR in the first place.
App rejected '..too simple'
I realise that this is now a very late reply but I'd be interested to know how this process ended.
App rejected '..too simple'
Hello everyone,
App rejected '..too simple'
thanks for sharing the tips. However, it's a rare case for rejecting an app in that reason.
App rejected '..too simple'
It happended to me once, I sent an email, explaining the impact that the app was going to have in the art exposition I made the app for. It was very simple, I submited an example just changing the web view and the targets and videos, yet they aproved it.