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App rejected '..too simple'

Hi

I'm a visual artist and I've made a free app to accompany a large wallprint installation. Markers are concealed within the print & activate motion captured performances. The app store has rejected my app because it is 'to simple'. I have added extra menus, link to website - to get markers etc. But it has been rejected again, '..limited set of features'. As the app has a rather mesmeric effect on viewers I think its rather wonderful. Does anyone have any good ideas/experience??. I realise Apple will not reconginse the validity or concept of art....but im not sure if the best way forward is to add, I dont know, stock market price tickers or whatever...

There have been a few instances of this where Apple has rejected certain apps because they offer too limited experience.

One of the things they seem to have pointed out is that users need to be able to have an experience without printing out an ARtarget.

partmendoza

Thu, 05/05/2016 - 19:06

It happended to me once, I sent an email, explaining the impact that the app was going to have in the art exposition I made the app for. It was very simple, I submited an example just changing the web view and the targets and videos, yet they aproved it.