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App size in MB

using Unity and vuforia, i made my first app today. So far i have only compiled it to a local archive as a *.ipa file (iOS app file) Within unity i only have 2 markers, and 2 3D models. After compiling and looking at the *.ipa file, it is already 26MB big! if i recall correct, 20MB is the max for mobile network download on appstore. is it vuforia that makes the app so big? are the certain aspects i need to keep track of when making the app using vuforia that will help keeping the app small ? thank you in advance.

Hi BallastAR, If you take a look inside a Unity-generated iOS project you'll see the breakdown of the source resources; if you "Show Package Contents" on the compiled application you'll see the compiled content. The Vuforia libraries are about 5.5 Mb in total before linking - the Unity library is

BallastAR

Wed, 03/07/2012 - 13:19

so if i understand correct, there is not much i can do about this right ? Does anyone maybe have experiance with breaking it down some? Maybe removing some unity stuff that is not needed ?

From the Unity site: "Can I produce apps of less than 20 megabytes with Unity? Yes. An empty project would take about 13 MB in the AppStore if all the size optimizations were turned off. This gives you a budget of about 7MB for compressed assets in your game.

cap10subtext

Sat, 03/10/2012 - 15:57

FWIW, Apple just bumped up the Max Mobile Download limit with the release of 5.1...