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App Store Approval

January 10, 2019 - 11:05pm #1

I have a question about getting AR apps approved by Apple for the App Store.

I am doing a marker based AR App that will only work when the user points the camera at certain scenes...

That means that Apple can't really test the functionality of the app.

Any idea how this would work?

I have had a non AR app kicked back because it didn't have enough functionality so I know they like to test that kind of thing....







App Store Approval

February 15, 2019 - 7:05am #4

As my experience. I had the same problem few weeks ago, I got rejected about 4 times and finally what it works  for me was to explain them why the app do not need more functionalities. So, you have to explain them about your clients, about the app, about the users that are going to use the app, etc..

App Store Approval

January 11, 2019 - 8:38am #3

Thanks for the info. I'll have a splash screen on the app but client wants the app to be as simple as possible.

They are a gallery and really want the AR experience to be uncluttered..

Maybe I could add a few options on the splash screen.

Hopefully that will be enough....





App Store Approval

January 11, 2019 - 7:41am #2

When submitting Apple allows you to upload a document for testing marker based AR.  You'll also want to provide them a video of your app running, they'll usually come back to you for this, so just submit it first thing so you don't waste time.

As far as enough functionality, that's a totally different matter.  Don't submit an app that just opens to the camera view and no buttons.  Create a title screen, some menus, an option to download the markers from within the app, etc.  And you'll be fine with approval.

Getting rejected 1 or 2 times for a new app is pretty common, don't get discouraged.  And they're much harsher first approval compared to updates.


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