Hi,
The AR Vuforia camera shakes/jitters in beginning when the game is loaded for 5 seconds. I noticed it because the AR objects move out of the place and their positions to few meters away and then they stay there instead of their starting positions. This is because the camera moves away from its original position. Is there a way that the camera stays in the position that is pre -defined in Unity?
Hi,
I would need also the know the feature that you are using to test accordingly in my setup. Did you add in the scene an image Target? and on top of the image you have the 3d model? ( if you are not familiar with the features, in this link there is short description for all of them)
Thank you for the provided information.
Vuforia Engine Support