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ARC errors in Texture?!

May 15, 2014 - 10:46am #1

My project has two targets, an AppStore and an AdHoc, which differ only in their signing (or *should* anyway).

I have -fno-objc-arc turned on for most of the files in the VF code that's used in my app.

When I build my adhoc it goes fine and runs great on my iphone.

When I build appstore I get ARC errors in Texture. If I comment them out, then I get ARC errors in one of the other files.

 

So can someone suggest how to find out what's different between the two builds?

Is there some way to sort of compare the two sets of settings side-by-side?

ARC errors in Texture?!

May 19, 2014 - 3:57am #2

When I build appstore I get ARC errors in Texture.

 

Not exactly sure what you mean?  It would help if you posted these up.

The first place to look would be in the Edit Schemes, to compare if these are similar / different.

Typically the Archive scheme will use Release settings including not using the the DEBUG macro.

Also, in Build Phases is where it should show the additional build settings and which files exactly are using arc and which are not.

In Build Settings you can also see that Debug/Release builds can have different settings for Arc, which might explain the problem as well.

 

HTH

 

N

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