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ARC errors in Texture?!

My project has two targets, an AppStore and an AdHoc, which differ only in their signing (or *should* anyway).

I have -fno-objc-arc turned on for most of the files in the VF code that's used in my app.

When I build my adhoc it goes fine and runs great on my iphone.

When I build appstore I get ARC errors in Texture. If I comment them out, then I get ARC errors in one of the other files.

 

So can someone suggest how to find out what's different between the two builds?

Is there some way to sort of compare the two sets of settings side-by-side?

When I build appstore I get ARC errors in Texture.

 

Not exactly sure what you mean?  It would help if you posted these up.

The first place to look would be in the Edit Schemes, to compare if these are similar / different.