By Ange3d
on Wed, 07/29/2015 - 20:49
Hi,
After an Android integration of Vuforia with success, I'm trying to do the same with iOS.
I have my own rendering engine, where I let Vuforia Bind the video background during the render loop but no way... the bindVideoBackground does not a all work as expected : nothing in binded, and my render loop/context is modified in a way I cannot manage...
I a few words, when I call the bind, I still not have the texture binded but event a part of my rendering loop is broken !
In iOS examples, the bind is never called to show how to use it... is there any reason for that ?
Thanks in advance for you help.
Regards,
Vince
binding camera to custom rendering engine
Hi,
Please, any idea why the bindVideoBackground is not working as expected ? Why no iOS example show how to use it ?
Thanks
binding camera to custom rendering engine
Hi,
Any help please ?
Thread is still important for us.
Thanks :-)
binding camera to custom rendering engine
Hi Vince,
What kind of rendering engine are you using? Is it a layer on top of OpenGL an are you using the same engine in Android?
binding camera to custom rendering engine
Hi, I'm using a custom Engine, the same I used for Android but the main difference is :
With Android I use bindVideoBackGround() to allow the engin do the render of the background
binding camera to custom rendering engine
Vince,
Yes, the bindVideoBackground works alo in iOS - you can see it in action in the BackgroundTextreAccess application.