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Bug Report: Tiled GPU Perf. Warnings caused by Vuforia, indicating suboptimal performance!

I'm Using Vuforia 2.8.7 extension for Unity3d with Unity4.3.4 professional.

When running Vuforia for Unity in the Editor, I get in every frame a Tiled GPU Perf. Warning. This usually happens when ping-ponging between buffers and not calling buffer.DiscardContents() before rendering to the same buffer a second time - and it is bad for performance!

 

Can this be fixed please?