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Build issue - Qualcomm warnings

June 24, 2013 - 10:04am #1

Hello,

 

I'm having 4 warnings come up when I try and build my app from Unity to IOS. I' m trying to port the Unity app into IOS Xcode, but stuck on this issue. I can play the app in Unity through the webcam which works fine, but the build doesn't. I get the 4 below warnings. If anyone could help that would be great. I'm not totally tech savvy, so 'for dummies' would be great!

Cheers,

Rich

 

Assets/Qualcomm Augmented Reality/Scripts/Internal/BGRenderingBehaviour.cs(40,31): warning CS0618: `UnityEngine.GameObject.active' is obsolete: `GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'

 

Assets/Qualcomm Augmented Reality/Scripts/Internal/BGRenderingBehaviour.cs(41,31): warning CS0618: `UnityEngine.GameObject.SetActiveRecursively(bool)' is obsolete: `gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.'

 

Assets/Qualcomm Augmented Reality/Scripts/Internal/BGRenderingBehaviour.cs(40,31): warning CS0618: `UnityEngine.GameObject.active' is obsolete: `GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'

 

Assets/Qualcomm Augmented Reality/Scripts/Internal/BGRenderingBehaviour.cs(41,31): warning CS0618: `UnityEngine.GameObject.SetActiveRecursively(bool)' is obsolete: `gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.'

Build issue - Qualcomm warnings

January 17, 2016 - 2:17pm #3

I'm having similar issues.

Why is there no help or responces in here??

Build issue - Qualcomm warnings

June 25, 2013 - 2:50am #2

This is a harmless error and should not affect any part of the building of the Xcode project.

 

N

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