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Build success but not track anything on Unity ios

June 17, 2015 - 6:09am #1

My project build on xcode6 with unity 5.0.2 pass

Start the scene with real-time camera normally but it's not track target image.

No error appear in log. It already log

markerTrackerStart

objectTrackerStart

Work normally in Android.

I've already create new project and it's not working.

Googling but no one facing this problem, Please help :(

Build success but not track anything on Unity ios

November 12, 2015 - 12:49pm #8

Thank you MapMan :) i spent  more than 4 hours trying to solve the problem 

Build success but not track anything on Unity ios

July 23, 2015 - 7:57am #7

I figured out what benzsuankularb meant. You need to go to your projects Build Phases -> Copy Bundle Resources, click the + sign, then click Add Other... and then select folder QCAR located in *ProjectRootPath*/Data/Raw/. Cheers!

Build success but not track anything on Unity ios

July 23, 2015 - 7:17am #6

Hi! I have the same problem. My unity app builds properly. Detection and tracking works perfectly in Unity Player and on Android. On iOS the app launches and shows the camera feed but doesn't detect anything. How do I fix this problem? I already followed what AlessandroB but it doesn't make any difference. Post by benzsuankularb is impossible to understand. What do I do?

Build success but not track anything on Unity ios

July 15, 2015 - 4:41am #5

You may want to upgrade from Unity 5.0.2 to Unity 5.0.3 or 5.1.1,  see:

https://developer.vuforia.com/forum/unity-3-extension-technical-discussion/vuforia-42-and-unity-5

 

Build success but not track anything on Unity ios

July 15, 2015 - 12:47am #4

Experiencing the same issues...

Any solution to this problem

Build success but not track anything on Unity ios

June 23, 2015 - 12:30am #3

benzsuankularb wrote:

Make sure add Raw/QCAR path in Buildphase -> Copy file bundle

 

hello, please tell clearly where is the Raw/QCAR path?

is that the one on the xcode unity build?

what i should do with it? using the + button? or just add path? where is the path?

 

really confuse, this is the first time i make IOS game and i got this tremendous error...

Apple Mach-O Linker Error by vuforia actually, i got this thread in that thread link.

 

so please tell clearly how to fix this?

Build success but not track anything on Unity ios

June 19, 2015 - 8:16am #2

I found what happen.

 

It's Unity 5.0.2 ( window ) for building to X-Code. Maybe some postprocess mistake.

 

Make sure add Raw/QCAR path in Buildphase -> Copy file bundle

 

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