Does any one else have issues building 64bit with the new Vuforia 4.0.
I am building a project using Vuforia 4.0. I put together the skeleton project and it builds ok before I add in vuforia. But after I add in libVuforia.a, set up the Library Search path and add the Header Search Path I get these linker issues.
Undefined symbols for architecture arm64: "std::__1::__next_prime(unsigned long)", referenced from: l19725 in libVuforia.a(libVuforia.a-arm64-master.o) l20300 in libVuforia.a(libVuforia.a-arm64-master.o) l20307 in libVuforia.a(libVuforia.a-arm64-master.o) "std::__1::__vector_base_common<true>::__throw_length_error() const", referenced from: l19376 in libVuforia.a(libVuforia.a-arm64-master.o) l19585 in libVuforia.a(libVuforia.a-arm64-master.o) l19586 in libVuforia.a(libVuforia.a-arm64-master.o) l20281 in libVuforia.a(libVuforia.a-arm64-master.o) l20282 in libVuforia.a(libVuforia.a-arm64-master.o) ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation)
Has anyone come accross this? Any solutions?
Are you using the native C++ API and Xcode or compiling an Xcode project from Unity?
There's some 64-bit compiling tips in this FAQ:
https://developer.vuforia.com/forum/ios/ios-8-xcode-6-and-vuforia-30-compatibility