By YakupYigit
on Wed, 06/20/2012 - 17:10
I already searched the forums and found some things that sounded interesting, but I'm not sure if it applies for this particular problem.
So to get a clear answer I started this topic.
For example, Ksiva says in another topic:
[QUOTE][url]https://ar.qualcomm.at/arforums/showpost.php?p=6835&postcount=4[/url]
No, this is a hardware issue, not something we can control.
Ah, in Unity it's a little less straightforward. You would have to edit the TrackerBehaviour (1.0.6) or QCARBehaviour (1.5) script, located in the Qualcomm Augmented Reality/Scripts folder. See the ConfigureVideoBackground method in that script.
[/QUOTE]
Here's the problem: we're experimenting with the new iPad, and we noticed the poor quality of the camera when running a Unity3d app.
The camera quality is very crisp if you use the "built-in" camera app. But when you start a Unity-app the quality is very poor.
In the attachment you can see the difference between a screenshot and a photo I've taken with the built-in camera app.
You can see a big difference when you, for example; look at the phone, the buttons on the phone, the cables etc.
I already tried the MODE_OPTIMIZE_QUALITY setting for the ARCamera. Didn't make a difference. In fact, the screenshot was taken with this setting applied.
The hard- and software we use:
- iPad2
- iPad3
- iPhone3GS
All non-jailbreak
- Mac OS 10.7.3
- Vuforia 1.5.9 sdk
- Unity 3.5.0f5
- Xcode 4.3.2
Re: Camera quality could be better
Re: Camera quality could be better
Re: Camera quality could be better
Re: Camera quality could be better
Re: Camera quality could be better
Camera quality could be better
Hi,
I have exactly the same problem : the camera quality of the iPad 3 is poor.
Any news ?
Thank you very much,
Vincent
Camera quality could be better
Unfortunately Vuforia is unable to support higher device resolutions at this moment in time, but it is something the development team is looking at for the future.
Please feel free to add this to the wish list.
N