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Compiling error on XCode 6

September 17, 2014 - 8:39am #1

Hi everyone.

Im trying withouth success to compile the samples in XCode 6.0.

I have download the latest sdk and the latest sample applications.

But always when i compile the sample it throws a lot of errors all like:

"Use od undeclared identifier 'GL_COMPILE_STATUS'"

All the undeclared identifiers seems to be part of openGL.

Anyone knows what are i missing???

Thanks.

 

Compiling error on XCode 6

February 26, 2015 - 1:23am #9

UPDATE 2:

The Vuforia SDK 4.0 for Mobile is now available for download:

https://developer.vuforia.com/downloads/sdk

https://developer.vuforia.com/downloads/samples

Compiling error on XCode 6

February 6, 2015 - 12:00am #8

UPDATE on iOS 64bit:

Vuforia 4.0 Beta with iOS 64bit support was announced yesterday:

https://developer.vuforia.com/forum/vuforia-40-beta/ios-64-bit-support-now-available-vuforia-40-beta

 

Compiling error on XCode 6

January 8, 2015 - 8:54am #7

Also worth noting that the arm64 requirement of Feb 1st 2015 is only for new Apps:

if you upload an App before Feb 1st, you will then be allowed to upload "App updates" (still without arm64 support) until June 2015, as mentioned on the Apple website:

https://developer.apple.com/news/?id=12172014b

... beginning on February 1, 2015 new iOS apps submitted to the App Store must include 64-bit support and be built with the iOS 8 SDK. Beginning June 1, 2015 app updates will also need to follow the same requirements....

 

Compiling error on XCode 6

January 8, 2015 - 8:16am #6

In fact, apple wont accept any app withouth arm64 starting in February... And the vuforia team put a post saying that theyre working to have arm64 support before that date...

I can compile the app withouth arm64 support and send to apple review withouth problem, they advice me about the arm64 limitation starting in February.

About my compile problem it was an opengl issue, that not have imported correctly in the samples for ios 6.

Compiling error on XCode 6

January 8, 2015 - 7:19am #5

I'm getting this also. Can't compile the samples even after the import edit and arm64 removal. Also, doesn't Apple now mandate arm64 support?

Compiling error on XCode 6

September 18, 2014 - 3:55am #4

You're welcome ;-)

Compiling error on XCode 6

September 18, 2014 - 12:41am #3

Thanks for your fast reply.

You help me so much!!

Compiling error on XCode 6

September 17, 2014 - 11:28pm #2

See the guidelines here for Xcode 6:

https://developer.vuforia.com/forum/ios/ios-8-xcode-6-and-vuforia-30-compatibility

 

Specifically, for OpenGL compile errors, go to the SampleApplicationShaderUtils.m source file,

add the following import statement:

#import <OpenGLES/ES2/glext.h>

That should solve.

 

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