I have downloaded the version 3.0.9 of the IOS SDK, i have also downloaded and installed the sample.
I'm using Xcode 6.1.
My project structure is :
In have modify the header search path to "../build/include" , i have added the libVuforia.a in the build phases.
But i have some error when i compile the project :
Conflicting types for 'glCreateShader'
Conflicting types for 'glShaderSource'
Conflicting type for 'glCompileShader'
Conflicting type for 'glGetShaderiv'
it seems a conflict bewteen the SampleApplicationShaderUtils.m and the SampleApplicationUtils.cpp
I don't know how to resolve the problem.