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Crashing ios 9

November 23, 2015 - 3:20pm #1

Does anyone have any info on what the ios store does to the binary upon passing review? We've had 2 reviews go through recently and the app stops working once live on the store, even when the same binary worked during test flight up until it was reviewed and went live......and we are trying to track it down...


My boss is saying it's not the vuforia version because the last live version was made with the same version of vuforia and it was working on ios 9 (a sept 15 build right before ios 9 released, it was working up until we replaced it last week), so what changed? But it's only the vuforia scene that crashes the app.


So what happened between Sept 15 and Nov 20, that would stop vuforia from working live in the store?






Crashing ios 9

November 23, 2015 - 5:42pm #4

Crashing ios 9

November 23, 2015 - 5:32pm #3

Just checked and it's set to ENABLE BITCODE      NO


I don't remember touching it...but looks like it's set correctly.


Any other ideas?


First submission = live version didn't work on 64 bit devices.

=> upgraded Unity to 4.6.9 and xcode


Second submission = live version doesn't work on 32 bit devices


All versions work locally, can't get an error in xcode's console as the app runs fine on the devices it doesn't work on when downloaded from the store...same binary even...ugh

Crashing ios 9

November 23, 2015 - 5:19pm #2

Did you disable Bitcode in the Xcode Build Settings? Bitcode should be disabled for Vuforia projects.

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