Hi
I have created new project from scratch to detect Frame Markers, but it gave whole lots of build errors regarding all QCAR related stuff. I think it is not able to detect QCAR library. I am newbie to iOS to I dont know how to include library. What I did is add QCAR library "libQCAR.a" using "Add files to Project" option. Can someone please tell me how to setup new project using QCAR or what I did wrong? Do I need setup path or any other things?
Please help me.
I added HeaderSearchPath and LibrarySearchPath then most of the errors are gone still I got 4 erros. Please see below:
Expected '=', ',', ';', 'asm' or '__attribute__' before 'QCAR' in /Users/hardikvyas/Development/iOS/qcar-ios-1-0-0/build/include/QCAR/Matrices.h
Expected '=', ',', ';', 'asm' or '__attribute__' before 'QCAR' in /Users/hardikvyas/Development/iOS/qcar-ios-1-0-0/build/include/QCAR/Vectors.h
Expected '=', ',', ';', 'asm' or '__attribute__' before 'QCAR' in /Users/hardikvyas/Development/iOS/qcar-ios-1-0-0/build/include/QCAR/Tool.h
Expected specifier-qualifier-list before 'QCAR' in /Users/hardikvyas/Work/MobileApp/iPhone Examples/MarkerLogging/MarkerLogging/EAGLView.h
Thanks,
Hardik
Hi Vandutran,
The ImageTargets sample app provides a very simple implementation using QCAR, linking a detected target with a simple OpenGL render.
Most developers we've worked with, both experienced and new, start with that code base as a template, so I'd recommend that approach.
BTW - you could also generate a sample OpenGL app using the Xcode wizard, and then compare its files with ImageTargets.