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Creating an App based off of image targets

September 20, 2011 - 11:44am #1

Hello!

I had my own app already running using a different AR lib...I switched to Qualcomm, was able to build the ImageTargets sample and run it.

In the course of "updating" my existing app, I basically just brought all the code and assets from ImageTargets into my existing directories. The app builds, and runs, and detects markers, yet I'm getting no teapot.

What would be missing or needed that I overlooked?

thanks,

Phil

Re: Creating an App based off of image targets

September 21, 2011 - 9:59am #4

yah problem solved...i have my own shader loading routines and borked the loading of the shader code...simple fix

Re: Creating an App based off of image targets

September 20, 2011 - 3:18pm #3
WreckCenter wrote:

actually looks like i'm not getting a good handle for MVP...

as long as i started the thread though, is there anything "wrong" with making a new app in the way that I did?

Nothing wrong - there's no hidden magic (other than in libQCAR.a! ;-)

Are you saying the problem is solved? The first thing that sprung to my mind is that you are missing the texture file, so the teapot may be there but with no surface, and hence invisible. Try some breakpoints in the renderFrameQCAR method to prove that it is being executed.

Re: Creating an App based off of image targets

September 20, 2011 - 1:03pm #2

actually looks like i'm not getting a good handle for MVP...

as long as i started the thread though, is there anything "wrong" with making a new app in the way that I did?

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