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Creating an In-ward Environment

February 12, 2013 - 9:49am #1

Hi,

I was wondering if anyone has a soluction for creating an environment that goes into a wall? For example, if you wanted to create a village that the user can view lokking through a window. The problem is that the village assets can be seen when the camera on the iPhone is positioned at an angle. You could make the window asset really big, but then it defeats the purpose.

So, I guess my question is, for an in-ward environment, how do you mask out the assets from the camera so that the effect of seeing the environemt only through the window is set up?

Is there a setting on the AR Camera? Do you create a very large plane in Unity with a hole in it and apply some sort of material to make that plane invisible yet mask out what's behind it?

I hope this questions makes sense.

 

David

Creating an In-ward Environment

April 8, 2013 - 12:03am #8

Just wondering if this is possible to have the masking only be if you are form an angle where you cannot see - such as looking into extending the wall of a room with an augmented room?

Creating an In-ward Environment

April 4, 2013 - 5:12pm #7

This does not seem to work well for a lifesize room where you can only track a single image target (one wall) rather than the entire outside of a box via multitargets

Creating an In-ward Environment

April 3, 2013 - 9:53pm #6

You're right - I don't see this post in your list of prior posts.

To your question - can you accomplish the effect that you're trying to implement using occlussion management (e.g. the Occlussion Management sample ), so that you can look through the outer wall into the interior?

Creating an In-ward Environment

April 3, 2013 - 3:50pm #5

oddly enough this forum message does not show up on my list of posts

Creating an In-ward Environment

April 3, 2013 - 3:22pm #4

This technique doesn't seem to work in a situation where your want the interior walls of a room to show, but not the exterior (or be able to see the objects in the room from the exterior) - assuming that the room is "going into the plane of the image target" 

Creating an In-ward Environment

February 12, 2013 - 10:05am #3

Thanks for the quick reply. Will check it out.

David

Creating an In-ward Environment

February 12, 2013 - 9:54am #2
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