Hi,
I was wondering if anyone has a soluction for creating an environment that goes into a wall? For example, if you wanted to create a village that the user can view lokking through a window. The problem is that the village assets can be seen when the camera on the iPhone is positioned at an angle. You could make the window asset really big, but then it defeats the purpose.
So, I guess my question is, for an in-ward environment, how do you mask out the assets from the camera so that the effect of seeing the environemt only through the window is set up?
Is there a setting on the AR Camera? Do you create a very large plane in Unity with a hole in it and apply some sort of material to make that plane invisible yet mask out what's behind it?
I hope this questions makes sense.
David
Just wondering if this is possible to have the masking only be if you are form an angle where you cannot see - such as looking into extending the wall of a room with an augmented room?