By photonic
on Mon, 04/20/2015 - 03:25
Hello all,
I have a project that runs great in Unity and tracks all my image targets via webcam. The problem arises when publishing for my iPad. I bring the project into Xcode, add the security framework then have to re link my library search paths ( iOS plugins comes in funny ) and build. It goes on the iPad but won't recognize images. Wheni search the debugger it says
"dataset exists
dataset ________ could not be loaded and cannot be activated."
I have tried re downloading my database from the target manager and that didn't work. And before anyone says it my dataset is loaded and activated inside Unity.
thank you in advance!
Dataset exists but fails to load and activate
I am experiencing this problem as well. I can track the image targets in Unity using my webcam, but nothing appears when using any of my ios devices.
Dataset exists but fails to load and activate
Same probrem occuered on my iOS device.
- OS X 10.10.5
- Unity 5.2.1f
- Vuforia 5
Same project can build Android, its work.
But, iOS (9.0.1) device couldnt work.
I dont use windows.
Xcode said...
```
Dataset exists but fails to load and activate
I also can't make it work on iOS.
As previously mentioned, I get the following message:
dataSetExists
dataSetExists
Dataset __________ could not be loaded and cannot be activated.
Any idea on how to solve this issue?
Dataset exists but fails to load and activate
Maybe the path to the folder with your project contains non-English characters? Check it plz.
Dataset exists but fails to load and activate
Hi, I actually have the same issue in our iOS build (Development and Production):
Dataset exists but fails to load and activate
What is the solve?
is there a similar solution
is there a similar solution for UNITY_WSA devices?