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Device requirements: no iPad3 or iPhone5?!?
Does Vuforia SDK 4-2-3 work on iPhone 4? It is not listed here:
https://developer.vuforia.com/library/articles/Solution/Setting-up-the-iOS-Development-Environment
The iPhone 4 has been reported to run some of the 4.2.3 sample apps, but it is not officially supported. The minimum iPhone supported and tested with Vuforia 4.x is the 4S.
Device requirements: no iPad3 or iPhone5?!?
Does Vuforia SDK 4-2-3 work on iPhone 4? It is not listed here:
https://developer.vuforia.com/library/articles/Solution/Setting-up-the-iOS-Development-Environment
Device requirements: no iPad3 or iPhone5?!?
Device requirements: no iPad3 or iPhone5?!?
Device requirements: no iPad3 or iPhone5?!?
Hi Jack
The library does not need to be updated.
In Xcode go to Valid Architectures in Build Settings where it says:
armv7 armv7s
...and change it to
armv7
Build and Run :)
In answer to your last point, Unity does not yet support Armv7s officially. If you use the latest Unity you will get an option to compile for Armv7 and if you use this it should compile and run fine through XCode.
N
Device requirements: no iPad3 or iPhone5?!?
Well, I managed to build a sample project to an iPad3, so that doesn't seem to be a problem.
As for the iPhone 5, I get this error:
(null): File is universal (2 slices) but does not contain a(n) armv7s slice: ../../build/lib/arm/libQCAR.a for architecture armv7s
Is there an updated version of libQCAR.a that I can install such that iPhone 5 would be supported? I mean, it is supported if you use the Unity extension, so there must be something I'm missing.
We only provide the latest SDK on our site. I've run several of the 4.2.3 samples on the iPhone 4. You can try it out and see if 4.2.3 meets your needs on that device.