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Displaying 3D objects

Hello all, I am currently leading the development of a native, objective-c + Swift based iOS application. This app is integrated with Vuforia, and uses an AR camera.  Users are to aim their camera at a trigger image and see a 3D object display on top of it.  I sent my developer a 3D image file in OBJ format to use. At this current moment in time, while the trigger image is recognized (i.e. "something happens"), the 3D object does not display properly... it shows some kind of 2D map of this object. This 3D object was just downloaded from the internet as a stock-free file. It has not been prepared in any special way, as far as I know.  How do I prepare this object to properly display on top of the trigger image when the user aims their AR camera? 

Hi,

Vuforia does not provide any rendering capabilities. Although in the Vuforia sample apps the 3d objects are being rendered, this were created only for demo purposes.

darkwatercorp

Mon, 08/05/2019 - 22:19

In reply to by mcotora

What is the preferred or recommended method to implement this "rendering part" in Swift to use with Vuforia? 

Hi,

With rendering part, I was referring to a rendering engine. As mentioned before, Vuforia does not provide out of the box the rendering engine. We have implement this in the core samples to show off other capabilities/features. ( not part of the product)