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Domino rotating/tilting axes

December 25, 2012 - 6:11pm #1

Hi,

I am a QCAR/openGL rookie working on a simple AR app which is similar to www.absolut.com/quality/truthsapp/.

Now looking into the Dominoes example object-C code. Where did they specify the rotating/tilting axes for a domino cube please? Do they have to stick to the image target?

Thanks,

Kevin

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