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EXC_BREAKPOINT(code=EXC_I386_BPT,subcode=0x0)

May 14, 2015 - 7:20am #1

it can be build ,but ,when i run,something happen.,but the same code  in UNITY work very well ,and work in Android

Breakline the first line main() in main.mm, it can't step in .So i didn't what to do .

I didn't  change any setting ,and  I don't have any other third plugin  , too.

 

mac 10.10 ,xcode 6.3.1 ,unity 4.6.3

 

EXC_BREAKPOINT(code=EXC_I386_BPT,subcode=0x0)

and

Warning: Error creating LLDB target at path '/Users/techangel/Library/Developer/Xcode/DerivedData/Unity-iPhone-grkmhlzeciwqdtbunsztnyqwzexd/Build/Products/animals.app'- using an empty LLDB target which can cause slow memory reads from remote devices.
dyld: Symbol not found: _UnityRenderEvent
  Referenced from: /Users/techangel/Library/Developer/CoreSimulator/Devices/759BDB8D-0754-****-****-C0619ECCC882/data/Containers/Bundle/Application/5D0B8C0C-7032-****-****-C57D733E7AFE/animals.app/animals
  Expected in: flat namespace
 in /Users/techangel/Library/Developer/CoreSimulator/Devices/759BDB8D-0754-****-****-C0619ECCC882/data/Containers/Bundle/Application/5D0B8C0C-7032-****-****-C57D733E7AFE/animals.app/animals
(lldb)
 

and

Exception State Registers
trapno unsigned int 0x00000003 0x00000003
err unsigned int 0x00000000 0x00000000
faultvaddr unsigned int 0x0458a000 0x0458a000

 

 

 

EXC_BREAKPOINT(code=EXC_I386_BPT,subcode=0x0)

September 28, 2019 - 4:17am #6

dm3d wrote:

The iOS Simulator is not supported by Vuforia. You need to compile and run on an iOS device.

You are trying to cast to the wrong type. The result of the insert will be an NSManagedObject (or your subclass of NSManagedObject), mycoles not NSManagedObjectContext. So, if your subclass is BlogItem change the insert as follows:

newBlogItem = NSEntityDescription.insertNewObjectForEntityForName("BlogItem", inManagedObjectContext: context) as BlogItem

EXC_BREAKPOINT(code=EXC_I386_BPT,subcode=0x0)

May 19, 2015 - 11:50am #5

The iOS Simulator is not supported by Vuforia. You need to compile and run on an iOS device.

EXC_BREAKPOINT(code=EXC_I386_BPT,subcode=0x0)

May 19, 2015 - 8:49am #4

I don't know if u can know what happen to me, and  it's first time use osx ,so may be  there is something i didn't describe ,so there is a pic .

and there is my code in unity,all copy from net.

 

    public void OnBtnClkStartCam()
    {


        OnSetMenu(false);
        CameraCtrl.SetActive(true);
        capCamera.gameObject.SetActive(true);
        
        QCARBehaviour curARCame = CameraCtrl.GetComponent<QCARBehaviour>();

        if (curARCame)
        {
            curARCame.RegisterTrackerEventHandler(this);
        }

    }
    public void OnInitialized()
    {
        _curBgCfgData = QCARRenderer.Instance.GetVideoBackgroundConfig();
        bool ret;
        ret = CameraDevice.Instance.SetFocusMode(CameraDevice.FocusMode.FOCUS_MODE_CONTINUOUSAUTO);
        if (_camLoading != null)
            Destroy(_camLoading);
        if (!ret)
            SetTips("Autofocus NOT Set");
        else
            SetTips("Autofocus Set");
    }

 

AttachmentSize
Image icon QQ20150518211323.png519.05 KB

EXC_BREAKPOINT(code=EXC_I386_BPT,subcode=0x0)

May 18, 2015 - 10:19pm #3

Yes, i run on ios Simulator on a mac mini.

 

I fully set player setting follow this link 

https://developer.vuforia.com/forum/unity-3-extension-technical-discussion/vuforia-40-and-unity-building-ios-64-bit

ios Simulator 8.3

 

EXC_BREAKPOINT(code=EXC_I386_BPT,subcode=0x0)

May 18, 2015 - 5:29pm #2

Are you trying to run on the iOS Simulator?

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