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getting started

November 20, 2012 - 2:01am #1

Hi,

I'm a new MAC user, so I don't know anything about IOS and xcode. While the tutorial to load and run sample on Android is clear, the tutorial to load and run an IOS sample is poor of informations.

Can you please tell me what I have to do the properly set the xcode environment in order to load and lunch the imagetarget sample?

 

Thank you

 

Luca

getting started

May 15, 2013 - 7:48am #6

Vuforia, could post an tutorial step-by-step of the ImageTargets. 

Not quite sure what you are after, but unfortunately there is no beginners book at the moment.  You have to go through the samples and understand the code.  Native is really for developers who know what they are doing, otherwise it may be best to start with Unity.

 

There are a few resources if you go through the documentation:

 

Getting Started Guide    https://developer.vuforia.com/resources/dev-guide/step-4-compiling-and-running-vuforia-sample-app

Intro to advanced features    https://developer.vuforia.com/resources/dev-guide/integrate-vuforia

Knowledge Base    https://developer.vuforia.com/resources/dev-guide/knowledge-base-articles

 

However as you have discovered there is room for improvement, but until then this is all you have.

 

We cant find it on google... 

Try searching the forums for key words, as most likely others will have come across similar issues.

 

N

getting started

May 15, 2013 - 7:28am #5

Vuforia, could post an tutorial step-by-step of the ImageTargets. 

We cant find it on google... 

The biggest problens on documentations is that the one how did it, documents for himself not for the others... "assuming" that we can reverse the code to understand everything...

getting started

November 21, 2012 - 4:18am #4

"There is a way to open the samples directly from xcode"

File -> Open normally does the trick here, though of course you need to specify an XCode Project e.g. ImageTargets.xcodeproj

"The apple code is different, can you tell me which are the corresponding files in Xcode?

Well you need to browse the code yourself and look inside:

The ARCommon directory contains helper files.

The AppDelegate files set up the application whereas the EAGLView code is where the augmentations happen

N

 

getting started

November 21, 2012 - 4:05am #3

Hi, NalinS

thank you for your answer. Double cliccking on the xcodeproject in the folder xcode open the sample. There is a way to open the samples directly from xcode as I can do in eclipse using create Android project from existing code?

Developing for Android the main functions are in the samplename.java and .cpp. files.  The apple code is different, can you tell me which are the corresponding files in Xcode?

Thanks

getting started

November 20, 2012 - 4:23am #2

Hi realbruz,

Vuforia assumes that iOS developers have a basic understanding of development and using the tools.

If you are new to Mac, iOS and XCode it will take you several weeks to get up to speed on these, and you should start by going to the Apple Developer Portal and going through some basic samples and get them running on the device.

The documentation in the Getting Started iOS section https://ar.qualcomm.at/qdevnet/sdk/ios/Become%20iOS%20Developer is sufficient for most developers to get started as all they need to do is download and install the sdk.  Then open up the XCode project (say, Image Targets) and run it on the device.

You should not need to do anything to set the XCode environment, apart from setting the bundle identifier within the project to match your own as set up on the Apple Developer Portal.

 

N

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