This code works in the Unity Editor, but will provide a blank texture in IOS. Any ideas?
Texture2D mVideoBackgroundTexture = (Texture2D) VuforiaRenderer.Instance.VideoBackgroundTexture;
Texture newTexture = Instantiate (mVideoBackgroundTexture);
ideaRawPhoto.texture = newTexture;
ideaRawPhoto.material.mainTexture = newTexture;