By Momeks
on Mon, 07/23/2012 - 10:21
Hi , I am using NinvehGL AR sample code , to work both with OpenGL ES , and AR , everything works fine but I have a problem ! when camera scan my image and the object appears when I move the camera my object is not stable on the printed image or monitor , I mean the object moves a lillte when I move the camera ! is there any solution ??
Having problem with camera and 3D object
Hi Momeks
It could be the way that this framework integrates with Vuforia that means it may not be getting enough cycles to do what it needs to do.
Having problem with camera and 3D object
[quote=NalinS]
Hi Momeks
It could be the way that this framework integrates with Vuforia that means it may not be getting enough cycles to do what it needs to do.
.......[/quote]
Thank you for your response here
Having problem with camera and 3D object
Hi Momeks
The distance seems to be indicating that the pose/matrix is off by a few units in one direction.
This could be due to how the framework has been integrated.
Having problem with camera and 3D object
Maybe , why I can not use multi orientation ??? when I change the orientation to return YES , the camera is going to be very awful ! everything is stretch out !
Having problem with camera and 3D object
Maybe , why I can not use multi orientation ???
Hard to say really, though again more than likely something to do with the framework you are using.