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How to import 3D model(.h+.jpg) from obj2opengl with automatic

December 10, 2012 - 10:22pm #1

I would like to import the 3d model from server or somewhere in my directory into FrameMarker in the sample with automaically without adding .h file with manual. Anyone can help me to adapt code or give an advice to solve this problem. Thx u so much :)

You can work with their free

December 15, 2012 - 8:54am #6

You can work with their free version, but will have to pay for mobile licenses to deploy your app to devices - http://unity3d.com/promo/unity4/

Unity offers a 30 trial that includes their Pro and mobile licenses as well.

The Unity is free?

December 15, 2012 - 8:04am #5

If I use the Unity SDK for solve this problem, the Unity is free for not?

3D models

December 15, 2012 - 1:37am #4

Sorry I don't have any samples on how to do this, as this is a significant piece of work.

This is why we have the Unity SDK which is definitely worth a try because it makes this a much easier task.

N

Thank you Nalin S. But I

December 14, 2012 - 6:53pm #3

Thank you Nalin S. But I don't know how to do that. Do you have any example or something else that I can adapt in existing sample.

How to import 3D model(.h+.jpg) from obj2opengl with automatic

December 11, 2012 - 3:06am #2

Hi gun0051

From what you are saying it sounds like you need a 3D engine to be integrated with Vuforia that can provide this type of functionality.

Although I have not tried it this engine claims to do this in one of its samples:  http://nineveh.gl

The other option you might consider is to build a module that integrates with the existing samples and which can handle loading through a set number of formats e.g. Collada / Pod.  You might be able to make some quick progress if you can find samples that display such files in OpenGL ES 2.

HTH

N

 

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