I need to reduce the number of draw calls in my Unity project when playing under iOS.
Unity 3.4 QCAR 1.5 xCode 4.2
I have tried a multitude of approaches to turn off the mesh renderer, deactivate the game object etc.
These methods can successfully turn off the game object and/or its components. However they will not turn back on again. Or they work in the Unity editor but fail under iOS.
I also find a distinct difference in behaviour in the Unity editor and when running under iOS using these methods.
Is there a specific method for turning off and on the mesh renderer component that will reliably work on iOS?
Or activate/deactivate game objects that are within the tracker hierarchy?