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ImageTarget makes Unity 5.3.3 crash

As the title says, if you drag in the prefab ImageTarget to a new scene in Unity 5.3.3 it crashes, it's the ImageTargetBehaviour that is causing this. A work around is to rollback on an earlier version of Unity, I went back to 5.2.7 and it works fine. Hopefully they will update the SDK soon!

Having same issue.. unfornately.. I am not able to down grade the project because of Unity5.3.x specific features we are using. My workaround is rolling back and forth between Unity 5.2.x and 5.3.x. It sucks but sort of works.

I would love a fix for this, ASAP.