I've been trying to get Unity+Vuforia running in a separate Xcode project. The best tutorial I found for this is the following:
This works as expected when using vanilla Unity and the included separate Xcode project. However, when I enable Vuforia and add a VRCamera to the scene, I get a crash after the the Unity scene loads in the standalone app.
I’m using Unity 2018.1.6f1 with Vuforia 7.2.23 and Xcode 9.4.1.
Does anyone have any suggestions as to how to fix this? I am linking against the Vuforia framework as describe. Older documentation suggests forcing Metal off, but that doesn’t seem possible in Unity 2017 onwards.
This has me stumped. Any suggestions would be appreciated.