I wonder if it's possible to move lights around in real time to effectively create a simlar lighting experience as in the real world.
for example : Add a box collider to a light.. then a finger gesture to drag the light around.
I'm guessing Unity bakes all the lighting out in advance... ?
I guess I could cheat it by creating different lit textures in advance within Maya & then in Unity assign buttons with several lighting scenarios..
outdoor / indoor, single overhead light, three point lighting, spot light, camp fire & the most popular ... PITCH BLACK ;)
not perfect but may create more realism.
Mmm HDR ... imagine using the camera to grab a still shot of the immediate environment and then use that as a HDR image to texture the object...