I wonder if it's possible to move lights around in real time to effectively create a simlar lighting experience as in the real world.
for example : Add a box collider to a light.. then a finger gesture to drag the light around.
I'm guessing Unity bakes all the lighting out in advance... ?
I guess I could cheat it by creating different lit textures in advance within Maya & then in Unity assign buttons with several lighting scenarios..
outdoor / indoor, single overhead light, three point lighting, spot light, camp fire & the most popular ... PITCH BLACK ;)
not perfect but may create more realism.
Mmm HDR ... imagine using the camera to grab a still shot of the immediate environment and then use that as a HDR image to texture the object...
interactive lighting in an AR scene
"I'm guessing Unity bakes all the lighting out in advance... ?"
Why? ..only if you tell it to.
interactive lighting in an AR scene
WOw... I just created interactive lighting !
I can drag my lights anywhere within the AR scene in Realtime... looks great !
I can see the shadows react as I drag my lights around objects..
Thx again :)
interactive lighting in an AR scene
Awesome! great to hear :)
interactive lighting in an AR scene
Can you make a video of your AR-Project?
interactive lighting in an AR scene
I wonder how you accomplished real-time shadows, because per Unity's manual http://docs.unity3d.com/Documentation/Manual/Shadows.html there's no real-time shadows support on either Android or iOS.
interactive lighting in an AR scene
Here's a video I created some time ago of the lihgting and shadows...
http://www.youtube.com/watch?v=bte5Nznj9CQ
hi,
hi,
I want same functionality as shown in video. Did you find any solution?