So I have a Vuforia app running perfectly on many versions of Android.
I have ported the Unity project to a MAC running Unity & XCode.
App compiles and deploys correctly to an iPad Air2 and iPhone 6 both running iOS 10.
App on iPad works no problem.
App on iPhone 6 crashes as soon as the camera is initialised by Vuforia.
I have tried both Mono 2.x and IL2CPP both cause the same issue.
I have also set the Optimization modes to FAST and FASTEST / SMALLEST.
Does anyone have any ideas on how to fix this?