I am getting a "Terminated due to memory issue" on my iOS app. I have no idea what is causing it. I have an immediate deadline, and I do not know how to troubleshoot this issue.
I am using Unity 5.3.6, Vuforia 6.0.117, iOS9, iPhone 6
I have an AR scene with 3 targets in it. There are maybe 100k polys total (no textures) plus numerous sprites.
You can only view one target at a time. Are there ways to garbage collect objects so that I only have one target's assets in RAM at one time?
How do I best inspect what is causing the memory consumption/leak?
Thank you for any advice you might have for me. We are trying to launch the app as soon as I can get this iOS crash sorted out.